

How do you choose between to variants of the same vehicle? Do you arrange be designer, date, front, etc. I spent a good deal of time in the past tweaking and testing terrains and in making gridded terrains for some people.īut to sit down and put together an "uber" mod that converted all of the mods in some fashion - I see this and an impossible task. I would say that it very much comes down to invidividual taste and desire. Most of the mod advice is "look for things by mod authors ABC and XYZ." If it's a frequently asked question, why not compile some popular mods and throw them together in one installation? Is it because the authors don't want their work dumped in with other things, or is it just the style of this community? The advantage is you get to customize the game how you want, but it's somewhat disappointing for a new player such as myself who just wants to take an hour or two to modernize the game and get playing without having to wade through huge databases. Then we have Combat Mission, where it seems like you have to download a hundred little alterations - a new Sherman here, some snow textures there, a better pine tree, etc. There are niche mods that improve all the tableware in the game, but I also have one pack for high-resolution trees and one for all major game textures. Other times there is a very distributed mod scene but a few mega packs will show up.

there are 2 or 3 "main" mods to install that overhaul the game significantly, and for most people, that is all they'll ever need. With games like Jagged Alliance 2, System Shock 2, etc. With some, there is a single group of dedicated developers that want to release an unofficial patch or texture pack to improve an old classic. It's interesting to examine the modification style of old games. Everything I've seen has been bits and pieces. I was just curious why no one seems to have compiled any huge high-res texture and vehicle packs for the Combat Mission games.
